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 Post subject: Lots of pointless files
PostPosted: Mon Feb 08, 2010 9:19 am 
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In case you didn't know: only Unreal packages are actually downloaded by game clients.
All other files, especially of type OGG, UPL, UCL, INI, INT or even EXE, are nothing more than a waste of HDD space on the redirect server.


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PostPosted: Mon Feb 08, 2010 4:33 pm 
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Wormbo wrote:
In case you didn't know: only Unreal packages are actually downloaded by game clients.
All other files, especially of type OGG, UPL, UCL, INI, INT or even EXE, are nothing more than a waste of HDD space on the redirect server.


Good point Wormbo, I've never really paid much attention to it. I think writing up a little script to delete those files periodically will be the best approach to deal with that issue.

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PostPosted: Thu Feb 11, 2010 5:39 am 
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I knew about the EXE, INI and INT files. Did not know about the OGG, UPL and UCL files though. Are there any other file types that clients do not download? Working on a script to delete the files periodically.

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PostPosted: Thu Feb 18, 2010 1:38 pm 
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Location: South Australia. Adelaide Hills, Mylor.
I've noticed some ".uc" files too on the redirect.
Which I'm pretty-sure clients don't download those either?

I could've told you about those *other* files earlier, but I didn't. Oh well xD

Edit: Also language files such as; ".kot", ".det", ".est", ".frt", ".itt". And maybe others like ".smt", "tmt". Don't think clients download ".dll" files either? (please elaborate).
Edit2: And maybe ".dat"


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PostPosted: Sat Feb 20, 2010 8:34 am 
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Generally only file types listed in Paths=... under [Core.System] in the main INI file (i.e. "real" Unreal packages) will be downloaded. Text files, music files, images, program files and libraries and whatever else you can come up with is ignored.
Generic extensions for UE1/2 are .u (code), .uax (sounds) and .utx (textures), UE1 also uses .unr (maps) and .umx (music), while UE2 uses .ut2 (maps), .usx (static meshes) and .ukx (animated meshes). UT3 uses .u (code), .upk (resources) and .ut3 (maps).
Other Unreal Engine games may use their own file extensions, such as .udk for UDK maps or .urt for UE2 Runtime maps.


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PostPosted: Tue Feb 23, 2010 6:46 pm 
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What is the best way to tackle this? Setup a script to run in all the redirects once; To delete all the unnecessary files then edit the move script that moves new files to the redirect to only move files that clients will download?

Seems to be the best way, no?

Originally I was going to just run separate scripts in each redirect that automatically pruned files that don't belong every day; but I feel this would be pointless if I can just prevent those files from being moved to the redirects in the first place. So the script (or myself) can just go through and delete all the unnecessary files on the redirect, once. Then stop the files from being moved/transferred in the first place.

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PostPosted: Fri May 21, 2010 7:30 am 
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I thnk there was a FTPd which could allow/disallow filetypes, so if you put not needed files in the .conf you should be free from such useless shit...


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PostPosted: Fri May 21, 2010 9:50 pm 
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While I do plan to do something like that, in the future, I can't right now. I only have one FTP server on the box and their is no way of setting those settings on a per user basis, it's system wide and I can't do those limitations server wide.

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PostPosted: Sat May 29, 2010 5:27 pm 
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What is the ftpserver programs name?


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