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PostPosted: Thu May 15, 2008 6:14 pm 
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I was able to find the old Mapping Guide that TimmyPowerGamer put together for us a while back.

http://www.planetmonsterhunt.com/mappin ... Guide.html

I will go in and format it later...

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PostPosted: Fri May 16, 2008 8:15 am 
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Guess mine won't be needed /Cry.
But good post


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PostPosted: Fri May 16, 2008 10:24 am 
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nath2008uk wrote:
Guess mine won't be needed /Cry.
But good post


I think yours is covering more of the "basics" of UnrealEd. This guide assumes you know your way around, so it's not a "beginner" tutorial. More of a "guide" to help someone who already knows how to map.

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PostPosted: Fri Jul 04, 2008 12:29 am 
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its also horridly outdated and incomplete :oops:

If anyone would like to add to it or update it, by all means. I feel bad that I never got around to finishing it (among other things, like TMH :oops: )


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PostPosted: Fri Jul 04, 2008 12:58 am 
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I wouldn't say outdated, not much has changed with Monster Hunt. TMH is pretty solid as well, just needs more maps.

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PostPosted: Fri Jul 04, 2008 7:57 am 
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TMH mostly needs bot support fixing.


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PostPosted: Fri Jul 04, 2008 10:39 am 
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Rob wrote:
TMH mostly needs bot support fixing.


Yea I didn't think about the bot support, I never play against bots anyway. So it easily slipped my mind. :oops:

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 Post subject: bot support
PostPosted: Sun Oct 11, 2009 3:49 am 
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Really difficult to make some of these maps bot friendly, any pointers?


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PostPosted: Sat Oct 17, 2009 6:42 am 
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good guide :D thanks for link ;P


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 Post subject: Re: bot support
PostPosted: Thu Oct 22, 2009 7:35 pm 
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chrisdaco2 wrote:
Really difficult to make some of these maps bot friendly, any pointers?

Incidentally, Bot friendly maps are also harder online, as Bots actually use modified Monster Pathing AI, so if you make a really good path network, the monsters will follow you all over...
Also, just path like you would an assault map, HOWEVER, there is an issue when ordering bots... Give the Freelance Order. If you give the Attack order they just run in place like idiots :lol:

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